Monday, 18 April 2011

April 18 2011 - week 30

A few notes on the gender divide in games and the people that make them. Typically most games are aimed at men, for obvious reasons, men have been playing them for longer and in greater numbers since their conception it was also men who made these first games. Over time though the types of games diversified to reflect the demands of those who bought and played them, this then led to it becoming more socially acceptable for women to play games too.
The stigma attached with games was that it was always the spotty teenage nerd who lived in his mothers basement and only saw sunlight through his computer screen. And sadly this remains true to a certain extent. Many games are now solely designed for different ages groups and genders, and this could be because of a higher social tolerance or because women are now working in the design of games. 
Many of the women who work in the game pipeline are in human resources or events planning, where as the 'core' areas of art, design and coding are mainly filled with men, this is also true of the corporate ladder; many of the high ranking places are only filled with men. Whether this will change remains yet too be seen.
I however don't believe the game industry has shifted because of the introduction of female employees, but rather the industry recognising that women are now playing games as well which opens up a whole new market.

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