Here is my fist part of my review of Space Invaders:
"Space Invaders is a 2 dimensional arcade shooter, where the player controls a turret to defeat waves of enemies. First released in 1978 manufactured and sold only in Japan by Taito, the game was designed by Tomohiro Nishikado; the game was later licensed for production in the US by the Midway division of Bally. The aim of the game is to defeat waves of aliens at a steadily increasing challenge.
The aim of the game is to take control of a scrolling turret and destroy waves of aliens before they reach the ground. The player only has 3 actions that they can perform; move left, move right and shoot. Slightly above the player are shields which can be destroyed when sufficient damage is dealt to them, above those are the aliens. The aliens are the only enemy in the game, as the wave progresses the rate that they drop down, increase speed and reverse direction slowly increases. As the player beats each wave a life is added to a pool and the aliens steadily get more powerful. Although the player can only take one hit so can the aliens, as they become more powerful they shoot more often and aggressively. Their base movement speed also increases from wave to wave, this mean that later waves will require tactics as well as skill as your rate of fire is always the same. As the player destroys the aliens they earn points at random intervals a mothership will scroll across the highest point of the screen, and can be destroyed for bonus points."
"Alla fine del gioco, il re e il pedone andare nella stessa scatola"
hi, this is a good start, another way to think about this game is to take the categories for analysing games that we have been using from the readings of Costikyan, Hunicke, Venturelli, etc and apply them the game this will help to give the work more structure.
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