Entry3.2/19.10.2010
We have reiterated our board games using a quick method which entales us making one change at a time to improve the games playability. The changes I made were to have more interaction between players through event square, this worked out quite well and was kept. The second change was more interaction with the route, event squares come into play once more, forcing the players to play a bit more tactically with a random element still at play.
We have also had to reiterate our group game to function without directly asking the player questions. This has been through use of puzzles and hidden facts which will teach the player without councious thought. The way the game is played has also changed from a point and click adventure to a more puzzle based adventure. What this really means is that there is no player movement outside of animations whilst the background pans by, this saves on resources which in turn will keep the file size down.
"Alla fine del gioco, il re e il pedone andare nella stessa scatola"
Hi.
ReplyDeleteThis seems fair enough, what do you think about the iterative method for the development of game ideas, having now had some experience of it?